Fs15 (Basic) Mod Conversion

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Fs15 (Basic) Mod Conversion

Post by RedneckCreed on Fri Feb 13, 2015 1:29 am

Hello everyone I wanted to share basic converting based on what I learned myself and what I've read on converting FS13 mods to FS15...WARNING THIS IS A BASIC TUT I WILL ADD AS TIME GOES....ANY CHANGES I MAKE WILL BE IN RED


This part is based on a tractor I converted could be different for other people..
First thing your gonna want to do is copy the emissiveAdditiveShader.xml from your game and paste it in your mod folder where your emissivebillboardshader(You may delete this now) is....

Second your gonna wanna open up your .i3d with notepad and look for your emissivebillboardshader.xml and replace it with the emissiveAdditiveShader.xml like so


<File fileId=".........." filename="Texturas/emissivebillboardshader.xml" relativePath="true"/>
to this
<File fileId=".........." filename="Texturas/emissiveAdditiveShader.xml" relativePath="true"/>

This is based on a few trailers and sowingmachines I converted could be different for other people:
First thing your gonna want to do is copy the emissiveLightsShader.xml from your game and paste it in your mod folder where your emissivebillboardshader(You may delete this now) is....

Second your gonna wanna open up your .i3d with notepad and look for your emissivebillboardshader.xml and replace it with the emissiveLightsShader.xml like so


<File fileId=".........." filename="Texturas/emissivebillboardshader.xml" relativePath="true"/>
to this
<File fileId=".........." filename="Texturas/emissiveLightsShader.xml" relativePath="true"/>

Third in your moddesc you need to change the desc verion to
<modDesc descVersion="21">

Fourth you need to change <machinetype></machinetype> to
<category></category>

for the category you can put
Code:
animals
augerWagons
baling
beetHarvesting
cars
cultivators
cutters
cutterTrailers
discHarrows
feeding
fertilizerSpreaders
frontLoaders
harvesters
loaderWagons
manureSpreaders
misc
mowers
placeables
plows
potatoHarvesting
sales
slurryTanks
sowingMachines
sprayers
tedders
tippers
tractors
weights
windrowers
wood

Fifth in the moddesc right under categories you need to add your specs
<specs>
   <spec>...</spec>
</specs>

your specs can be set as these examples(this helps other people know what your mod holds and has in the shop menu saves alot of time!)

<capacity unit="$l10n_unit_liter">10570</capacity>                      <!-- capacity in liters -->
<combination>$l10n_shopItemName_caseIH3020Cutter</combination>          <!-- a tool/vehicle, which fits to this tool/vehicle  -->  
<fillTypes>wheat rape maize barley</fillTypes>                          <!-- possible fillTypes -->
<power>135</power>                                                      <!-- horse power -->
<workingWidth>10.5</workingWidth>                                       <!-- working width -->


Sixth under your specs you'll need to add your function for you mod so it can be determined in the game..like so
<functions>
      <function>$l10n_function_baleTrailer</function>
</functions>

Functions you can add
Code:
$l10n_function_augerWagon
$l10n_function_baler
$l10n_function_baleStack
$l10n_function_baleTrailer
$l10n_function_baleWrapper
$l10n_function_car
$l10n_function_combine_cutter
$l10n_function_combine
$l10n_function_cultivator
$l10n_function_cutter
$l10n_function_cutterTrailer
$l10n_function_dolly
$l10n_function_feeder
$l10n_function_fertilizer
$l10n_function_forageWagon
$l10n_function_frontloader
$l10n_function_harvesting
$l10n_function_manureSpreader
$l10n_function_mower
$l10n_function_plough
$l10n_function_slurryTank
$l10n_function_sowingMachine
$l10n_function_sprayer
$l10n_function_tank
$l10n_function_tedder
$l10n_function_tipper
$l10n_function_tractor
$l10n_function_weight
$l10n_function_windrower

And last for now in the mods .xml you need to add the type desc under the file name at the top and should look like so
<typeDesc>$l10n_TypeDesc_trailer_mouseControlled</typeDesc>

Here are some examples of what types you can have

Code:
attachableCombine
attachableFrontloader
augerWagon
baleGrab
baleLoader
baler
baleWrapper
bus
car
cart
combine
combine_animated
combine_animated_crawler
combine_cylindered
cultivator
cultivator_animated
cutter
cutter_animated
cutter_builtInCutterTrailer
cutter_mouseControlled
defoliator_animated
dynamicMountAttacherImplement
dynamicMountAttacherTrailer
forageWagon
forwarder
forwarderTrailer
forwarderTrailerSteerable
frontloader
fuelTrailer
implement
implement_animated
manureBarrel
manureSpreader
manureSpreaderPlaneMover
milktruck
mixerWagon
movableConveyor
mower_animated
mower
plough
recievingHopper
ridingMower
rotorManureSpreader
selfPropelledMixerWagon
selfPropelledMower
selfPropelledPotatoHarvester
selfPropelledSprayer
shovel
shovel_animated
sowingMachine
sowingMachine_animated
sprayer
sprayer_animated
sprayer_mouseControlled
strawBlower
tedder
telehandler
tractor
tractor_articulatedAxis
tractor_crawler
tractor_foldable
trafficVehicle
trailer
trailer_mouseControlled
treePlanter
waterTrailer
wheelLoader
windrower
woodCrusherTrailer
woodHarvester

I hope this simple tut helps you in your road to conversions and mod making I will update this when I can get more info and recieve the game to test on how to update scripts from FS13 to work...Any questions you may have feel free to ask me or as I'm sure Gary and others will pitch in....If theres something I left out let me know and I'll add it in....JUST AN UPDATE IF YOUR GONNA ASK FOR HELP PLEASE PLEASE POST A LOG!! cheers cheers
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